![]() ![]() ![]() Fixed performance stuttering on 12th and 13th Gen Intel Hybrid-CPUs.Addressed significant FPS drops when panning across the campaign map with 3D UI enabled.Replaced missing text strings in Forge of the Chaos Dwarfs.Here is the full list of changes introduced in Total War: Warhammer III's update 3.0.1, as detailed by the developer in the official patch notes. If you then remove the mod and join a multiplayer game with the character it will not only work but will appear to all players as the character you created.Aside from fixing performance, it also replaces missing text strings found in the recently-released Forge of the Chaos Dwarfs DLC. ![]() My favourite so far is still the order of paladins theocrat, since it was an archetype that was initially ruined by the robes for me.Įdit: just remembered, you can create the character with the mod on and remove it. There's all sorts of things you can do! While you could simply imagine these things yourself or even just play the game mechanically and not be a nutjob like me and put a little story to everything, I find that getting your hero looking the part for what you imagine your empire to be really helps. ![]() I don't really like the female dreadnought outfits so i'll replace them depending on the char. Necromancers can use this to not obviously scream I AM EVIL. Warlord abilities can be interpreted in all sorts of ways and the right hero clothing can really help cement these fantasies. Sorcerer clothes can chase the posh noble archetype for female characters, if maybe a little revealing for that aesthetic.Ī warlord with druid clothing could instead of leading the soldiers in an ordinary way be using shamanistic rituals to incite bloodlust. Male human dreadnoughts can really suit some of the rogue outfits if you're shooting for that Imperialistic douchy noble kinda vibe. You do sadly have to craft a weapon at the forge to replace the weapon model of the class but this is doable. Just make the cape white and yellow/gold and it fits in great alongside the crusaders as a paladin. This means that if I'm building a caster theocrat I leave them in theocrat clothes but if i'm building a melee hero I can go for the paladin archetype and use the full plate from warlord. A simple mod, it allows you to put any outfit on any character regardless of class. I'm a really big fan of "Age of Wardrobe". Links to these mods and the final couple I use can be found under the collection: MisterB3nn's Collection. If you subscribe to whatever you like in Steam Workshop and let AoW's mod manager sort them itself, you will have them set up the same as me.Įdit: there were a couple more in the list but I just relented and made a Steam Workshop collection. I've played these all together and single player only and I've never experienced any kind of conflict. There were a couple of others I tried but they were either too wild a change or the AI couldn't work with them. Makes race alignments decay back to something reflecting their specialisations) No Rapids on RMG (wasn't a fan of the artificial spine of rapids in some maps. you get a permanent -200 alignment once you have used Embrace Darkness. Sensibly implemented and you can control your summonings and theme your stacks more successfully.) Alignment Compatibility Mod (Good/Evil specialisations have more bearing on your alignment than before. Avalon's Summon Spell Tweaks (Summon spells are separated into summon wild animal, serpent, baby spider and so on. Structure Reward Variety (more variety in random rewards for clearing out some sites) Alternate Battleflags (units have just the unit type flags displayed in battle, the large team flag is removed. Hide's Hero Package (More heroes) Expanded Forge (Forge items overhaul / rebalance) Terraforming Tweaks (Spreads a new set of terraform skills over the differenct masteries rather than just having Basic + Advanced terraforming, really like this one) Mystical Dwelling Upgrades (Allows Mysical Upgrades (like Pillar of the Stylites) in dwellings) Racial Watchtowers (race-specific graphics for watchtowers) Here are the interesting ones with that in mind: I've been playing with a few, I prefer mods that enrich or refine things a bit without major overhauls, learning requirements or tricky dependencies. ![]()
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